Update 20: New Akimbo SMGs, 2 New Upgrades, Optimizations, and More!
New Content:
New Weapon: Akimbo SMGs
New Upgrade Trees: Noxious Trail, Light Meteor(Light Target upgrades moved to this tree)
Changes to Existing Content:
Reworked bottom upgrade tree of Concealed Fatigue to a new Shrouded Spiral upgrade
Reworked some Singularity upgrades and visuals, and fixed a bug where Singularities would still absorb bullets after being disabled
New Map 1 Soundtrack with reworked songs and a few new ones!
Buffs:
Shrapnel: Bullet Damage +10% but Fire Rate -5%
Burn: Enemies on Fire will now move 20% slower
Firestarter: Enemies on Fire now take 30% more damage from all sources.
Moved Dual Spotlight functionality to Precision Light : Gain a 2nd smaller Vision Cone behind you.
Dual Spotlight changed to Three-fold Light: Gain another Vision Cone for a total of 3.Ignition: Fire Rate is temporarily increased by 5% for each enemy damaged by a Wild Fire explosion (Stacks up to +30%). Lasts 4 seconds.
Wild Fire Refresh: Enemies killed by Wild Fire will float their EXP toward you.
Plasma Charge: Plasma Damage now slows enemies by 15%.
Destructive Plasma: Upgrades that increase Bullet Damage now also apply to Plasma Damage.
Explosive Plasma: Plasma Charges are now automatically fired when they're ready.
Plasma Chain: On despawn, Plasma Charges now create temporary Vision Circles.
Plasma Coil: Now deals damage based on Plasma Damage instead of Bullet Damage.
Absorption Coil: Plasma Damage now slows enemies by 25%.
Plasma Beam: Now briefly lights up area of effect.
Moved Singularity Explosion functionality to Singularity Absorption : On despawn, fire a burst of absorbed bullets towards where you're aiming (Max of 100 bullets).
Singularity Explosion changed to Singularity Void: When a Singularity absorbs a projectile, fire a Ray towards a random enemy dealing 20 damage.
Remote Detonation: Enemies killed by a Missile will float their EXP toward you. Missile Explosions are twice as large.
Sprint: Movement Speed +5% -> +20%
Lucky Bullet: Bullet Damage +30%
Light Rounds: Movement Speed +20%
Nerfs:
Crippling Laser - Slow Rate: 80% -> 50%
Laser Trio: 3 Guided Lasers can be active at a time, but they deal damage every 0.5 seconds. Fire Rate - 5%
Ricochet Hell now takes a second to recharge after being triggered
Optimization/Bug Fixes/Other:
- Edited several upgrade sounds
- Updated enemy projectiles to increase their visibility
- Added an option to change the damage color for enemies
- Can now still delete upgrades when there are under 5 existing upgrades left
- Added a shadow to increase player visibility and a circular indicator that shows current EXP (Both can be toggled in settings)
- Fixed a memory issue with certain enemies not being disposed of properly after dying
- Reworked Wild Fire explosion visuals and sounds
- Optimized an issue with Phosphorus Missiles, which now also fires 10 trails instead of 9
- Adjusted models/stances for pistol, handcannon, and twin katanas
- Railgun particles now appear below enemies and enemy projectiles for increased visibility
- Missiles will explode if not making contact with an enemy after 30 seconds
- Added a cap of 5 additional projectiles to Sight Confidence perk
- Exit Wound can now only stack up to 3 times to prevent infinite loops, and any bullets created by the perk will keep the same the speed as the original projectile
- Made Charged Rounds slightly brighter and added gold, blue, and magenta damage text colors for the corresponding type
- Added a slight fading to blaze particles
- Added a cap of how many objects can exist to prevent infinite loops for several upgrades
- Fixed bug where Pierce Recharge worked on some bosses
- Fixed bug where level up invulnerability wasn’t being applied on levels 10, 20, 30
- Fixed bug where hovering over upgrade icons sometimes didn’t display the correct information
- Fixed bug where upgrade name tooltip would still be visible while not hovering over any upgrade icon
- Fixed bug where Singularity Absorption wouldn’t work properly
- Added some slight shadows to certain hud elements
- Tweaked plasma charge visuals